How To Project VR: In Words
VR Industry Glossary
General Terms
Virtual Reality (VR): A simulated experience that can be similar to or completely different from the real world.
Augmented Reality (AR): Technology that overlays digital information on the real world.
Mixed Reality (MR): A blend of physical and digital worlds, where digital and physical objects co-exist and interact in real-time.
Extended Reality (XR): An umbrella term that encompasses VR, AR, and MR.
Immersive Technology: Technology that creates or enhances the sense of reality for the user, often including VR, AR, and MR.
Hardware
Head-Mounted Display (HMD): A device worn on the head that displays virtual environments.
VR Headset: A device that covers the eyes and sometimes ears to immerse the user in a virtual environment.
Tethered VR: VR systems that require a physical connection to a computer or console.
Wireless VR: VR systems that operate without a physical connection to a computer or console.
Motion Controllers: Handheld devices used to interact with VR environments, often tracked by the VR system.
Haptic Feedback: Technology that provides tactile sensations to simulate touch and interaction.
Eye-Tracking: Technology that tracks where the user is looking, often used to enhance interaction and realism in VR.
Software and Development
VR Software Development Kit (SDK): Tools and libraries provided by VR hardware manufacturers to help developers create VR applications.
Game Engine: Software used to create and develop video games, often used for VR development (e.g., Unity, Unreal Engine).
3D Modeling: The process of creating a digital representation of an object or character in three dimensions.
360-Degree Video: Video that captures a complete 360-degree view of a scene, allowing viewers to look in any direction.
Spatial Audio: Audio that gives the impression of sound coming from specific locations in a 3D space.
User Experience
Presence: The feeling of being physically present in a non-physical world.
Immersion: The degree to which a user feels enveloped by and involved in the VR environment.
Locomotion: Methods for moving within a VR environment (e.g., teleportation, smooth movement).
Field of View (FOV): The extent of the observable environment seen at any given moment in VR.
Latency: The delay between a user’s action and the VR system’s response.
Simulator Sickness: A form of motion sickness resulting from the disconnect between visual and physical movement in VR.
Applications
Training Simulation: VR applications used to train individuals in various fields, such as medicine, aviation, and military.
Virtual Tours: Immersive tours of real-world locations, often used in real estate, tourism, and education.
Therapeutic VR: VR applications designed for health and therapeutic purposes, such as pain management or PTSD treatment.
VR Gaming: Video games that use VR technology to create an immersive gaming experience.
Projection Mapping
Projection Mapping: The process of projecting images or video onto an object or surface to create a 3D visual experience.
Surface Mapping: Mapping the contours and features of an object to align projected images correctly.
Blend Mapping: Blending multiple projected images to create a seamless visual experience.
Keystone Correction: Adjusting distorted images caused by projecting onto non-flat surfaces.
Masking: Blocking parts of an image that should not be projected.
Edge Blending: Blending the edges of multiple projections to create a seamless display.
Warping: Adjusting the shape of a projected image to align with a surface.
Video Mapping: Using video as a source for projection mapping.
Interactive Projection Mapping: Creating interactive experiences where the audience can engage with the visual display.
Dynamic Projection Mapping: Using projection mapping for interactive experiences that respond to changes in the environment.
Got a question- we bet you do, REX is specially produced to solve many of the issues found throughout highly expensive, projection or simulation displays- come and see for yourself- drop us an email at makespacework@holospatial.co.uk